Lesson 135 min

Made Hands, Draws and Air

First learn four useful labels for your hand right now: made hand, draw, overcards and air. Then add combo draws and backdoor draws.

relative hand strengthflop
What you will be able to do
  • Identify made hands and common draws.
  • Distinguish overcards, backdoors and air.
  • Recognize a combo draw without constructing a bluffing range.

LEARN THE FOUR CATEGORIES

First, see what each term means

Read your hole cards together with the board and classify what you have right now. Start with the current hand—not what it might become later.

Made hand

Hole cards
Flop

A hand that already has showdown value, such as a pair or better. It is not guaranteed to win.

Draw

Hole cards
Flop

A hand that is not complete yet but can make a straight or flush on the next card.

Overcards

Hole cards
Flop

Unpaired hole cards that are both higher than every card on the board.

Air

Hole cards
Flop

No made hand and no straight or flush draw that can complete on the next card.

NOW PRACTISE

Classify four examples

·

Read the hole cards and board, then choose the current category.

Use the definitions above to classify the hand.

ONE THING TO REMEMBER

“Not made” does not always mean air. A hand may have an immediate draw, overcards or a backdoor draw. A backdoor draw needs help on both cards still to come—the turn and river. For example, on makes a flush only if a spade arrives on both the turn and river.

TRY IT

This is a 1-question test. Start when you are ready.